Studio journal

We build.
We learn. We share.

Devlogs, prototypes and discoveries: behind the scenes of our games, the choices we make as a duo and the ideas that grow through conversations with the developer community.

All posts

First-person view inside the low-poly PVP Arena
DevlogPVP Arena

A room code, a match: PVP Arena multiplayer

Why we chose peer-to-peer rooms for fast private matches, and what the host actually does.

Magical plush collection on the Mochy Melody page
DevlogMochy Melody

Making every plush unique without making the system unreadable

Eyes, fur, colours and heterochromia create variety — but the player still needs to understand what is rare.

Colourful platform course in Cube Jump 3D
DevlogCube Jump 3D

A level editor inside a browser platformer

Selection, transforms, undo and JSON export: the prototype gradually became a small creation tool.

First-person view inside the low-poly PVP Arena
Project notePVP Arena

Why an aim range belongs next to multiplayer

A short offline mode lets players tune sensitivity and compare weapons before entering a live room.

Magical plush collection on the Mochy Melody page
Project noteMochy Melody

An auction market without stealing the cosy mood

Escrow, automatic refunds and clear prices keep the economic rules firm while the interface stays gentle.

Behind the scenesUnannounced card project

Why the card project stays unnamed for now

The systems need to prove themselves before the world, name and announcement promise anything to players.