Our games
Four projects.
Three already playable.
Arena FPS, magical plush marketplace, 3D platformer and a strategic card game in development: explore every playground from Heuristic Loop Studio.
01 / 04PVP Arena
Arena FPS · Solo vs AI · Multiplayer · Browser
- Web browser
- Three.js
- PeerJS
A fast and brutal arena shooter inspired by Redmatch 2. Create a private room, share its six-character code, or train immediately against bots.
Several ways to play: solo against seven bots, a 60-second aim range, free-for-all, duel and team matches.
Build your identity: weapons, avatars, trails, cosmetics, lootboxes and daily challenges.
Track your progress: K/D ratio, win rate, MVP awards and separate rankings for every mode.
Tune the experience: graphics presets, controls, audio, voice chat and mobile fullscreen options.
02 / 04Mochy Melody
3D plush collection · Lootboxes · Live auctions · Browser
- Web browser
- Online marketplace
Fill a lootbox by clicking, reveal a plush with unique mutations, then keep it or sell it to the community in MochyCoins.
Collect ten species: cats, dragons, rabbits, ghosts, foxes, bears, frogs, unicorns, owls and penguins.
Discover mutations: eyes, fur, colours and heterochromia combine to make rare specimens.
Trade in real time: minimum bids, automatic escrow, instant refunds and no commission.
Read the market: card prices follow recent sales and active auctions.
03 / 04Cube Jump 3D
Low-poly 3D platformer · Solo & co-op · Level editor
- Web browser
- Three.js
- Keyboard & mobile
Jump through colourful low-poly worlds, collect every coin and reach the flag. Play a solo adventure or invite a second player through a PeerJS room code.
Solo adventure: three save slots, two worlds, shared lives, checkpoints and double jump.
Two-player co-op: host a game, share a short code or a direct invitation link.
Built-in editor: place platforms, hazards, coins, checkpoints and moving elements.
Create and exchange: undo, redo, custom slots and JSON import/export for your levels.
Unannounced card project
Strategic card game · Deckbuilding · Unity
- Unity
- Platform to be announced
Our next project is a strategic card game developed in Unity, inspired by the clarity and pace of great digital card duels. We are still testing its core systems, so its name and world remain under wraps.
A readable tactical core: every card should create a clear decision rather than visual noise.
Deckbuilding first: synergies and counterplay are being prototyped before content volume.
Built in Unity: the project targets a dedicated game build rather than a browser release.
Announced when ready: no false date — the first public milestone will be a playable test.
